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1. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Edited by: Mahrin Skel on 11/06/2008 21:01:31 Jade, I told you on that other forum, before you threw your snit, that I don't chase around the internet trying to defend my professional reputation, and I meant it. So I'm not going to defend my c...
- by Mahrin Skel - at 2008.06.11 21:00:00
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2. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Jade Constantine Edited by: Jade Constantine on 11/06/2008 14:34:40 Sorry, but if you expect me to doff my cap to the man behind Sand Box Farm its not going to happen. Sure these are GAMES, they are even Online Multipl...
- by Mahrin Skel - at 2008.06.11 19:12:00
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3. Whats going on in Querious? - in Corporation, Alliance and Organization Discussions [original thread]
The lag sucked, but it sucked for everybody equally. What it was, in spite of that, was the kind of epic **** you remember forever and makes this game great in spite of everything. The whole future of the alliance, of every alliance in the game di...
- by Mahrin Skel - at 2007.09.01 22:12:00
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4. MC calling in the Heavy Guns, seemingly - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Mahrin Skel on 30/08/2007 07:31:51 Originally by: Orangir Ahahaha, 100 billion isk? While we're picking numbers off the top of our heads why don't we value each of your mothership loses at 200 billion isk? Man, you guys have...
- by Mahrin Skel - at 2007.08.30 07:28:00
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5. MC calling in the Heavy Guns, seemingly - in Corporation, Alliance and Organization Discussions [original thread]
So, 2 months, 100B isk (not even counting the rare e-peens), dozens of mandatory fleet ops, and 1 complete and total defeat later, and your story is "Well, we didn't really want that outpost anyway"? --Dave
- by Mahrin Skel - at 2007.08.30 05:36:00
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6. Whats going on in Querious? - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Mahrin Skel on 29/08/2007 09:48:33 You spend this long shooting at each other, it becomes the thing that defines you. And you and your enemy, both defined by this shared experience, start to have more in common with each other than ...
- by Mahrin Skel - at 2007.08.29 09:43:00
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7. Whats going on in Querious? - in Corporation, Alliance and Organization Discussions [original thread]
If you are short of everything but targets...you might be in combat. You came with BOS, and with The Reckoning, and we dug in and fought you to a standstill. You added AAA, and we got help from MC. You added Frege, and UNL and tourists from all o...
- by Mahrin Skel - at 2007.08.28 06:37:00
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8. IMPORTANT - Changes to POSs coming SoonÖ - in Science and Industry [original thread]
This would hand one hell of an advantage to the agressor in a territorial conflict. Right now the only advantage the defender has is that he can choose the time of the second fight for a POS with a lot of flexibility to create the maximum inconven...
- by Mahrin Skel - at 2007.08.06 08:33:00
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9. Hold on FIX the cavalry is coming - in Corporation, Alliance and Organization Discussions [original thread]
FIX being "Weak" because we called for help from allies: If it was just us and IAC, we'd skirmish back and forth across the 4-07/49-U line from here until next year, and it will all be just good pew-pew. When you recruited BOS by promising them FI...
- by Mahrin Skel - at 2007.07.26 21:25:00
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10. fight in 49- - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Peoke avern you of all people have to admit. when sa huzzah and us were left with 9cg fix time was at a end. your survival came from giving dice all your stations in return for living rights. it was a smart move as you do ha...
- by Mahrin Skel - at 2007.07.23 23:43:00
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11. The Clearwater Society has re-opened its recruitment - in Alliance and Corporation Recruitment Center [original thread]
Let me tell you a little story about TCWS's first day in Querious, before they joined FIX, and were just BoB renters. It happened to be the same day as the second attempt to plant an Outpost in ED-. About 4 hours before DT, we started the egg anch...
- by Mahrin Skel - at 2007.07.18 02:39:00
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12. Where have all the 0.0 complexes gone on test server? - in Test Server Feedback [original thread]
For a while, there was a Blood Raider 10/10 in C-7. For most of the time it was there, it was bugged so that the Overseer gave no loot. Then the loot was fixed, and it was discovered that the Overseer respawned every few hours. This was reported b...
- by Mahrin Skel - at 2007.06.03 21:42:00
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13. Starbase Warfare - Testing Feedback - in Test Server Feedback [original thread]
Large long-range POS guns seem to put out about 1000DPS for the whole tower, with racial tower damage bonuses and short-range ammo you can double that. You could double it again by fitting short range large guns, but then the dreads will sit 100km...
- by Mahrin Skel - at 2007.06.01 08:40:00
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14. Outpost Improvements - in Test Server Feedback [original thread]
What's it going to take to repair the destroyed services? Is it an ISK sink, or just *lots* of Remote Repair? Any word on whether we're going to get defense guns for outposts? That price structure is a lot more sane. I still don't think we'll see...
- by Mahrin Skel - at 2007.05.31 20:55:00
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15. Space, the Universe and Everything. - in Corporation, Alliance and Organization Discussions [original thread]
I had a post written, but after 6 rewrites it was *still* smack. Seems I can't get over 4 months of IRON smack in ED- local. What can I say, I feel for you, but I can't quite reach you. Battles are fought in space, wars are won in the hearts and m...
- by Mahrin Skel - at 2007.05.31 20:41:00
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16. Outpost Improvements - in Test Server Feedback [original thread]
Something wasn't right about the numbers, I finally figured out what it was: On the Amarr factory outpost, it has 20 regular factory slots, not 15 (plus 10 Bio slots). I suspect that the Factory2 upgrades are bio slots, as well. So the numbers are...
- by Mahrin Skel - at 2007.05.30 05:11:00
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17. Jump Bridges - in Test Server Feedback [original thread]
If it burns Stront at 500 per jump, it could get expensive fast. Figure a busy route (and if it wasn't going to be busy, it probably wouldn't be deployed) could see 500-1000 jumps a day. For Liquid Ozone, that's 100-150K a jump, 50-150M a day, a l...
- by Mahrin Skel - at 2007.05.30 04:23:00
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18. Jump Bridges - in Test Server Feedback [original thread]
I had some questions about this that TomB didn't answer in the most relevant stickied thread I could find, so I wanted to ask them in their own thread: 1) Roughly how much is a Jump Bridge structure going to cost? 2) Are they going to use only L...
- by Mahrin Skel - at 2007.05.29 23:06:00
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19. Outpost Improvements - in Test Server Feedback [original thread]
Originally by: CCP Chronotis the prices are not set in stone. The process in brief is as follow, you have three Upgrade platforms and basic, standard, advanced improvement platform which offer a variety of bonuses. Just like outpost eggs, ...
- by Mahrin Skel - at 2007.05.29 21:05:00
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20. Outpost Improvements - in Test Server Feedback [original thread]
I don't like this idea that basic Outpost functionality is going to be vulnerable to someone coming in at 0900 GMT and blowing away factory jobs, refining capability, *office slots*? So we could log in to find that all of our corp hangars are impo...
- by Mahrin Skel - at 2007.05.29 20:05:00
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